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Here's a form you can give to playtesters to get objective feedback.  But don't forget to also watch them play and take note of emotions and body language during the game.

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Here is advice for teaching games, and also for the players who are learning the game.

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Designing and playtesting board games is a very different genre than screenwriting, yet there are many similarities.

Many games have advantages and disadvantages to playing first or last. Some games handle this issue well, but others do not. How can you recognize turn order issues and deal with them?

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