Written rules make the difference between a game that plays well and a game that people enjoy learning and playing. When should they be written, and how can they be done well?
Many games have advantages and disadvantages to playing first or last. Some games handle this issue well, but others do not. How can you recognize turn order issues and deal with them?
Designing and playtesting board games is a very different genre than screenwriting, yet there are many similarities.
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Tips for teaching and learning board games, and much more.