Written rules make the difference between a game that plays well and a game that people enjoy learning and playing.  When should they be written, and how can they be done well?

Many games have advantages and disadvantages to playing first or last. Some games handle this issue well, but others do not. How can you recognize turn order issues and deal with them?

Designing and playtesting board games is a very different genre than screenwriting, yet there are many similarities.

© 2023 by Candy Weber. Proudly created with Wix.com

Tips for teaching and learning board games, and much more.

Candy Weber's website for board game tools and board game design tools

This site was designed with the
.com
website builder. Create your website today.
Start Now